WebHere's the steps you need to take: -In FO4Edit make a copy of the weapon you want to make (see the video above). -Use B.A.E. or Deba2 to extract the model (.nif) and texture … WebIt will bring up a list of esps. at the bottom will be an option to make a new esp. Name it whatever you like, i suggest weapon patch or something along that line. Now open up that weapons record. Look for the damage value. Change it to whatever you would like in the new esps column.
[FNV] How to change a mods master? Or can I? : …
WebHow to Remove Masters from a Mod TIN TIN 76 subscribers Subscribe 767 37K views 4 years ago This video goes over how you remove required master from a mod. Specifically using Wrye Bash, and... WebDec 21, 2016 · How do I change the path? I can't find any menus in FO4Edit without first launching the esm/esp files, and it automatically follows that previous path as soon as I fire up the app. I tried deleting and re-downloading FO4Edit, but that doesn't work. It still tries to re-use the old data path. inclined trough bathroom sink
Changing names and creating standalone items in FO4 Edit ... - YouTube
WebNov 12, 2015 · There are two parts to this mod! The first contains a modification to your base carry weight (default 200). The second contains a modification to the bonus carry weight you get from increasing your strength (default 10). There are eight options for modifying your default carry weight: CarryWeight100.esp. WebAug 21, 2016 · Your .esp should be in your data folder. Run CK, open > double click Fallout4.esm to mark it as you will need to load it, then double click your .esp you … WebJan 2, 2016 · 1. you don't need to load all your esps when you want to create a new one,just right click, deselect all and check only fallout4.esm, and this only. All the step of reloading the esp after saving it is useless. When you have to reload, just reload the one you want to modify and not the others, because it could lead to bad edits. inclined truss